Alliance of Valiant Arms Preview

When you are prompted to enter a massively multiplayer online (MMO), you can never be sure what is right in the store. Now advance the concept of missions (in addition to your standard array of deathmatch modes) in the context of modern warfare, and you begin to define what makes up the Alliance of Valiant Arms.
To be absolutely fair, CLU (as he is known for short) is not an entirely new concept. Back in February 2007, launched k2network War Rock, a map-based war game that sported the same general concepts that you fought on the attached maps with clearly defined objectives. But AVA is seeking to up the ante just a touch.
The idea is simple on the surface. Giving players a nice selection of cards, giving them three core relies to take from (such as a sniper, a man of rifle and point man), then let them fight. The game has just entered closed beta, but GameZone was invited to a media event for a couple of days ago and found virtually no server lag, fast action and graphics of the game is very well managed.

The game does not stray too far from what one would expect from a shooter. You can buy upgrades for your weapons, customize them to suit your build and some of the items will add buffs your weapon. The weapon itself has seven fields attribute - damage, range, accuracy, stability, mobility, spray and ammunition. Now, if you went on the road sniper, you can buy a weapon, such as SV98, and then go into the customization mode to see what elements could be available for purchase for the upgrade. For example, you can buy a scope of precision parts for 800 - that you add 5 to damage, 3 to the range, 1 to the accuracy, but -3 to stability.
Of course, you can retrieve the weapons on the battlefield and if you die, you can change class at respawn. Thus, it is for players to plan ahead and buy weapons for all eventualities. You might start as a sniper, but if your team online is all snipers, it could be a tough go if you’re in the mission of escorting a tank through narrow streets. For this reservoir to run and remain functional, a player must stay with him. You can also mount the turret up into the tank, but that makes you a sitting duck for a … Well, a sniper.

You can also upgrade your armor, and even purchase upgrades that allow you to carry more of a grenade in battle.
The game also keeps track of your progress online, showing how much you earn is counting as well as your experience points en route to a ranking officer. The people behind the title (and REDDUCK ijji) have big plans for the title, including hosting a tournament in November with the winner wins a trip to Korea to represent the United States in an international tournament.
The game modes have been limited to only a few in the beta, but there were quite a number of players involved on different cards.

During the media event, the bullets were flying fast and furious and a great variety of patterns were exhibited. There are even ways that will not allow players to respawn and get back into the fight, they are killed. Imagine the embarrassment of not knowing that, running before finding the enemy and find a group of them waited in turn, died within 30 seconds of the fight is a bit humiliating.
Maps can help players to navigation and search of the enemy.
The graphics and sound are both very well done. The game was launched at 1920×1080 and the definition in the media and in the characters was very nice.
AVA not reinvent the FPS genre MPOG, but it offers a solid gaming experience.

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